To this end, the developers looked at the "godfather" of the archtype, namely the Rogue from Diablo I. The Rogue was designed to fill the Dexterity role in Diablo IV. With ceaseless demons to slaughter, countless Abilities to master, nightmarish Dungeons, and Legendary loot, this vast, open world brings the promise of adventure and devastation. Just like the Sorceress, they are also capable of applying Chill effects with Cold attacks that builds up to a full Freeze over time. The endless battle between the High Heavens and the Burning Hells rages on as chaos threatens to consume Sanctuary. Cursed enemies that die explode, inflicting a large amount of damage to nearby targets and can be an effective screen clear if a player can maintain the AoE momentum. Rogues can lace their weapons with cursed oils, causing them to deal Shadow damage. The Imbue system can modify the damage type of multiple skills with either Cold, Poison, or Shadow damage, as well as add secondary effects depending on type. These three groups include the remnants of the Sisterhood of the Sightless Eye, the mercenaries of Kehjistan, and the outlaw smugglers of Hawezar. Diablo® IV is the ultimate action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Each one is tied to a world-Rogue group and requires accomplishing a Rogue-specific quest to unlock. The Rogue has three different specializations: Combo Points, Exploit Weakness, and Shadow Realm. Diablo II: Resurrected Review - Pile Of Old BonesĢ9 September 2021 Talent Specializations
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